UI Man: The Ultimate Boss of Mega Man 2
Hello erstwhile reader of a blog long dormant. I've missed you so. Insofar as I draw comfort from writing in my own corner of the internet with only myself to answer to, I am grateful to you, the 18-20 silent partners of this experiment . (An empty comments section can be viewed as disengagement or tacit approval by way of lack of criticism. I prefer the latter interpretation. Laziness, an abdication of social media responsibility, or narcissism, pick one.) So what's on my mind these days? I'm glad you asked. With the fun and games of outdoor hootenannies behind us, my leisure thoughts now are firmly resting on video and Bears games. And because it is the subject not currently depressing as all get out, I'll stick to video games and their user interface implications for today. A game I haven't been playing lately, but is one of my all time favorites, is Mega Man 2. In part, it is because it is one of the few non-RPGs where you build features and capabiliti...